page is a tribute to our missing Panzer General 2 modification comrades; campaign and
scenario designers, icon makers, map makers, utility writers and other
contributors to the modification of Panzer General 2 - all of
whom are missing in action and have not been heard from for a while.
If you are listed below and are not really missing, please let me know.
Links referred to below can be found on my links page. If you have a suggestion for someone to add, please contact me. The following list is in no particular order.
The idea for this page was suggested by Brian 'Puma' Gosley - who is not missing...
The fonts used on this page can be downloaded
|Leigh Higham (a.k.a.
Please note; I am not 100% sure that Sleighr's real name is Leigh Higham - if you can confirm his real name I would be appreciative. Sleighr was a creator of many icons a long time ago, in 1999 and maybe 2000, and was a major contributor to the older PG2 forums. He has been missing for a long time.
TCologne created many icons and some campaigns - but his major contribution was to organize and store user-made icons on his web site. He is no longer updating his site and there is a definite need for someone to continue his work (hint, hint...).
Kovi, in 1999 and 2000, posted many reviews of campaigns which he played only with tanks, recons and air defense - which pointed out some serious problems with the prestige values in the standard SSI (and all other) equipment files. This played some part the development of high prestige equipment files.
|"007" - from the "Hall of
007 is a nickname for the shadowy programmer who developed the 'unnofficial' PG2 patches. He is not so much missing as mysterious...
Grateau (a.k.a. PanzerStef)
Stephane, who is French, has a web site with a lot of PG2 information that was updated in 1999 and 2000, but it has not been updated for a long time. Stephane says
Model (a.k.a. Traveler)
Walter created an early campaign, Unternehmen Barbarossa, that used some new concepts that have been used by campaign designers to this day; the most notable of which is Victory hexes that appear after the start of a scenario.
Erik created a combined saved game/equipment file editor that, while not perfect, were the earliest utilities of their kind. Erik also did some early research into the saved game specification.
I do not know anything about Charles Tyson except he created a utility that creates .map files that is still used today. It is a very useful utility that has stood the test of time, even if it is not perfect.
Ozcelik - name is really ÷zcelik,
but the font does not have an ÷ ...
Hamdi created an equipment editor, the Delta Editor, that has been used by many equipment file designers.
Antonio created one of the earliest user-made campaigns, The Spanish Civil War - it was made without any of the tools we use today.
John created one of the earliest user-made campaigns, Waffen-SS - it was made without any of the tools we use today.